An Entrepreneur in London by Ivan Mazour
A collection of thoughts and memories about my life in London, juggling working, learning, writing, and being an entrepreneur and investor.
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    The kid who made a billion from playing computer games

    by Ivan Mazour February 2, 2013

    My favourite blog post is probably the one about ivansparty.com – a site on which I posted photos and let people comment on them. It even got re-published in the April 2012 issue of Entrepreneur Country Magazine. But Facebook was just one of the billion dollar ideas which I missed out on.

    There is a certain age group and group of people who will have a strong emotional reaction when they read the words “Ultima Online”. This was the world’s first commercially successful massively multiplayer online game – a fantasy world which you could enter, which contained thousands of others, and in which you could do almost anything. It was such a new experience that it seemed like the game was almost able to tap directly into your neural pathways, and provide you with a regular dose of serotonin to keep you hooked on playing.

    The game spawned many competitors, which have been following much the same model, while consistently improving the quality of its visual presentation. World of Warcraft is the most famous one, making over one billion dollars per year in revenue for Blizzard, the company that created it. But there are hundreds of others which are almost as popular. This would be a pretty mundane post if that was the point. But that’s not the story I want to tell.

    In Ultima Online, in order to progress you would need to spend many hours improving various skills of your character. Very quickly some people, including me, realised that this was not the most fun part of the game, and that it was quite repetitive. For anyone with a programming mindset, this is like a giant light bulb – boring and repetitive tasks should only ever be done by a computer. So I started creating macros, which are automated commands sent by the computer to the game to get the character to perform certain actions. I’d leave the system running overnight, and come back to either a much more advanced character, or to a dead one if something went wrong – this was in the days of dial-up, so there was a pretty high likelihood that your internet connection wouldn’t make it through the night.

    I thought this was fantastic – I wasn’t cheating, but I was using intelligence and ability to give myself an edge, to solve a problem, and to be able to get further in a shorter period of time. The macros got more and more advanced until it was possible to play much of the game in an automated way. Other, much better, programmers were writing applications to let other players do this, and a whole community sprung up around “macroing”. And then, much like many of my other childhood pastimes, I set Ultima Online aside to concentrate on real life.

    But at the same time, an American 19 year old called Brock Pierce did not set the game aside. Instead he realised that due to the fundamental tenets of economics and capitalism, people’s time had a monetary value. If it took 200 hours to get a character to a high level, or to make the right amount of in-game gold to buy a certain item, then, he realised, some people would be willing to pay real money in order to save themselves that time. So he learned how to macro not one, but six characters across six computers at the same time, and every night lead them to kill the Myconid Spore King to get his Fungi Tunic. So far, that sounds pretty geeky. But only until you realise that he would then sell them, one a night, on Ebay, for five hundred dollars.

    And Brock did not stop there. Realising the market he had stumbled upon, and the mind-blowing growth in the number of people playing such online games, he set up a global empire, with warehouses in China full of “farmers” playing the games to get gold, independent in-game “couriers” in Romania picking up the gold from the farmers and delivering it to the customers, and a large scale corporate office in America developing the brand he called IGE – Internet Gaming Entertainment. By 2006 he had not only raised $60 million in VC funding, but he single-handedly controlled an industry valued at $880 million.

    Our perception of the world has changed rather drastically over the past two decades. What was once uncool is now revered. The sporty and cool kids who looked down at the geeks are leaving their mundane careers to try and emulate the success and social standing that those geeks now have. Brock didn’t give in to social pressures. He carried on playing the game – and the game he plays is no longer in the fantasy world. It’s in the real one.

    Ivan Mazour

    February 2, 2013 0 comment
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  • Top PostsUncategorized

    Beware the lollipop of mediocrity

    by Ivan Mazour January 25, 2013
    January 25, 2013

    Every day we deal with an incessant stream of decisions, from personal choices about diet and exercise, to business related ones about the quality of our work and the performance …

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  • ProductivityTop Posts

    The single most unfair advantage a person can get

    by Ivan Mazour January 13, 2013
    January 13, 2013

    For a long time now I’ve been trying to find ways to maximise the productiveness of my time. Whether that comes from my current ambition to achieve great things, or …

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  • Decision Analysis

    How to sharpen your instincts – Key Decision Analysis

    by Ivan Mazour January 1, 2013
    January 1, 2013

    Christmas is a time when the hectic life of even the busiest entrepreneur shifts down a gear, mostly as a personal choice on our part to spend time with our …

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    Fantastic advice to entrepreneurs and investors from David S. Rose

    by Ivan Mazour December 8, 2012
    December 8, 2012

    Should you be an entrepreneur or investor? If you’re interested in technology, do you go the high-risk route of starting a company, or do you take up a career in …

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  • Investing

    My Approach to Investing – by Ivan Mazour

    by Ivan Mazour November 29, 2012
    November 29, 2012

    A few weeks ago I gave a talk on my approach to investing, and as I formulated my thoughts into a coherent description, it struck me that it would make …

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    Leveraging the Knowledge Gap or How to Make a Billion

    by Ivan Mazour October 18, 2012
    October 18, 2012

    Spending the past two days at The Mobile Show – a conference for brands trying to understand the huge shift in consumer attitude towards mobile technology – has reminded me …

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    Shooting for the Moon

    by Ivan Mazour August 24, 2012
    August 24, 2012

    Ever since I was little, my grand vision of what I wanted to achieve in my lifetime was to set up a colony on Mars. Inspired first by films, and …

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About Me

About Me

CEO and Founder - Ometria

I am a London-based serial entrepreneur, investor, author and the CEO and Founder of Ometria - a customer marketing platform built specifically for retailers, helping them truly understand their customers and communicate with each one in a personalised way.


Prior to starting Ometria I was an angel investor, helping over 30 UK technology startups grow through their early stages, including companies like What3Words and accelerators like Entrepreneur First.


As well as holding degrees in Mathematics from Cambridge University, and in Economics from the Open University, I am the author of a number of books including “Russian Convoys – Memories of the Heart”, as well as a regular public speaker on topics of data and AI.


Read my full story on the About Ivan Mazour page.

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An Entrepreneur in London by Ivan Mazour
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